Added: Britiney Boling - Date: 01.01.2022 14:10 - Views: 17694 - Clicks: 3634
The way it used to work — you matched a Lore fragment with another type to upgrade it, or a different type to subvert it, and then you watched the Study timer tick round, asking you for Glimmering or Erudition or Reason at random. If you fed it what it wanted, the Research succeeded. This was a problem because it required a lot of care and feeding, it took a chunk of time, and it was hard to plan for — especially because Glimmering and Erudition decay.
It also meant that upgrading Edge lore and upgrading Grail lore worked pretty much the same way. So a Practical challenge means you need to risk your own Health, or use a Prisoner. So Winter and Edge lore tends to involve Grim challenges, but Lantern lore might involve Paradoxical or Illumination challenges.
Handy when you really need that Study verb for something else. Finally, you might have noticed that both Skills and HQs are involved in the research mechanic, because this change is what we were leading up to. So high-end Reason and Passion skills now finally have a proper use, and swapping HQs is now a lot more than just flavour. Thank you as always for your belief! Loving the new mechanic! Cultist Simulator Updates you say? Shiny fixes you scream unnecessarily? Like this: Like Loading Queen Meadhbh: She wants your cows!
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Cultist Simulator Updates/Fixes for May: Research makeover!